The Royal Guard

I textured this Imperial Guard type bot for a royal family in a solarpunk world. I wanted it to be ostentatious, yet menacing, while still being the sort of bot one would not be completely surprised to find at the right hand of the heir to the throne.

I textured this Imperial Guard type bot for a royal family in a solarpunk world. I wanted it to be ostentatious, yet menacing, while still being the sort of bot one would not be completely surprised to find at the right hand of the heir to the throne.

The bot would guard them as they enjoyed themselves in their domed pleasure garden as often as they were out attending their diplomatic duties.

The bot would guard them as they enjoyed themselves in their domed pleasure garden as often as they were out attending their diplomatic duties.

Rendered in Unreal Engine 5. I created the main materials used for the bot in Substance Designer. I textured the bot in Substance Painter and painted in height map details there as well.

I recolored the concept art to reflect my reimagining after being inspired by the bright solarpunk future. I made it a little rustic to reflect reuse and an appreciation of aesthetic imperfections similar to Wabi-sabi.

I recolored the concept art to reflect my reimagining after being inspired by the bright solarpunk future. I made it a little rustic to reflect reuse and an appreciation of aesthetic imperfections similar to Wabi-sabi.

PBR materials created in Substance Designer. They were used to texture the royal guard and, where I did not have a material I created, I used those available in the Substance community assets.

PBR materials created in Substance Designer. They were used to texture the royal guard and, where I did not have a material I created, I used those available in the Substance community assets.

I projected an ornate pattern onto the normal map of the face and various other body parts.

I projected an ornate pattern onto the normal map of the face and various other body parts.

You can see the dirt material kicking up from the ground onto an otherwise pretty tidy bot.

You can see the dirt material kicking up from the ground onto an otherwise pretty tidy bot.

Ben Keeling, my instructor at CGMA modeled the robot mesh and created the maps. Mippi the Dork was invaluable in developing the textures further. I appreciate both of their support along the way.

Ben Keeling, my instructor at CGMA modeled the robot mesh and created the maps. Mippi the Dork was invaluable in developing the textures further. I appreciate both of their support along the way.